ue4-in-docker
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Ease of build for ue4 for people who only wants to play with ue4editor like me
ue4-in-docker
Why do you have to run in Docker
This is the recording of what you have done to get in working for you. I can experiment with the container(if I am unsure) without comprising what I want to preserved.
On the contrary, you could also share the your dockerbuild to verify the dependencies is properly installed
If I move to a new host which I am about too, because laptop sucks, then I dont have to worry about whole process of setup
##How to run in your desktop
ubuntu ( I am using xubuntu 14:04) -feel free to contribute others
Preparation before docker build
- clone the my repo to your local disk
git clone https://github.com/tweakmy/ue4-in-docker.git
$cd ue4-in-docker
- clone the unreal engine within the folder, it will prompt for your github password
$git clone https://github.com/EpicGames/UnrealEngine.git
$cd UnrealEngine
- Run Setup.sh here to save time trying to download the Unreal Editor Dependencies (this would be the content,docu,sample,tutorial) during the docker build
$sudo apt-get install mono libmono-microsoft-build-tasks-v4.0-4.0-cil
$./Setup.sh
**This is very time consuming as well
- Modify the
RUN apt-get install -yq --no-install-recommends nvidia-340in the Dockefile and put the correct NVIDIA driver version in there. **Dont know how best to automate this to work for everybody running in Linux
Do docker build
- Install docker in your machine which you can look up in internet and then do a docker build. You also will need to install docker-compose otherwise the
docker runcommand is super long.
$docker build -t ue4:master .
and wait a long time because it will download all the dependencies
- While waiting, inspect your /dev folder by ls /dev
$ls /dev
autofs fuse mei ram13 sda3 tty12 tty29 tty45 tty61 ttyS19 ttyS7 vcsa3
block hidraw0 mem ram14 sda5 tty13 tty3 tty46 tty62 ttyS2 ttyS8 vcsa4
bsg hpet net ram15 sda6 tty14 tty30 tty47 tty63 ttyS20 ttyS9 vcsa5
btrfs-control input network_latency ram2 sg0 tty15 tty31 tty48 tty7 ttyS21 uhid vcsa6
bus kmsg network_throughput ram3 sg1 tty16 tty32 tty49 tty8 ttyS22 uinput vcsa7
cdrom kvm null ram4 shm tty17 tty33 tty5 tty9 ttyS23 urandom vga_arbiter
char log nvidia0 ram5 snapshot tty18 tty34 tty50 ttyprintk ttyS24 v4l vhci
console loop0 nvidiactl ram6 snd tty19 tty35 tty51 ttyS0 ttyS25 vcs vhost-net
core loop1 port ram7 sr0 tty2 tty36 tty52 ttyS1 ttyS26 vcs1 video0
cpu loop2 ppp ram8 stderr tty20 tty37 tty53 ttyS10 ttyS27 vcs2 watchdog
cpu_dma_latency loop3 psaux ram9 stdin tty21 tty38 tty54 ttyS11 ttyS28 vcs3 watchdog0
cuse loop4 ptmx random stdout tty22 tty39 tty55 ttyS12 ttyS29 vcs4 zero
disk loop5 pts rfkill tpm0 tty23 tty4 tty56 ttyS13 ttyS3 vcs5
dri loop6 ram0 rtc tty tty24 tty40 tty57 ttyS14 ttyS30 vcs6
ecryptfs loop7 ram1 rtc0 tty0 tty25 tty41 tty58 ttyS15 ttyS31 vcs7
fb0 loop-control ram10 sda tty1 tty26 tty42 tty59 ttyS16 ttyS4 vcsa
fd mapper ram11 sda1 tty10 tty27 tty43 tty6 ttyS17 ttyS5 vcsa1
full mcelog ram12 sda2 tty11 tty28 tty44 tty60 ttyS18 ttyS6 vcsa2
At this point of time, just look at your nvidia* and snd
- Modify the docker-compose.yml file at "devices" section. Modify to suit for your host machine to expose sound card and graphic card to container.
devices:
- "/dev/nvidia0"
- "/dev/nvidiactl"
- "/dev/snd/timer"
- "/dev/snd/seq"
- "/dev/snd/hwC0D0"
- "/dev/snd/controlC0"
- "/dev/snd/hwC1D3"
- "/dev/snd/hwC0D1"
- "/dev/snd/hwC1D2"
- "/dev/snd/hwC1D1"
- "/dev/snd/hwC1D0"
- "/dev/snd/controlC1"
- "/dev/snd/pcmC1D7p"
- "/dev/snd/pcmC1D8p"
- "/dev/snd/pcmC1D9p"
- "/dev/snd/pcmC1D3p"
- "/dev/snd/pcmC0D0p"
- "/dev/snd/pcmC0D0c"
Do docker-compose
- Once the docker build is completed. Run docker-compse run
$docker-compose run ue4 /bin/bash
which will logged in as user unreal
- Now, you will be in a terminal /UnrealEngine, the following will build the Unreal Engine Editor
$make
this takes me 40 minutes. It depends on how powerful is your machine.
- On YOUR HOST MACHINE, to enable x display from the container
$xhost +
- Run the Editor
$./Engine/Binaries/Linux/UE4Editor
#In future Everything will be automated til the build and you will get the Unreal Editor or codelite displayed instead of terminal
A shell script should be provided to do step 2 and 7
use xauthority instead of using xhost +, to make it more seamless build