Alin
Alin
Updated all tests to use doctest.
> Is line segment/raycasting something that will be added in the near future? It is planned but I didn't had much free time and can't give an estimate.
> I might be interested in working on this myself if we come up with a good solution. I'd like to restate the problem here in case the solutions we...
Added support via: template ize_t rayQuery(const RealType rayOrigin[Dimension], const RealType rayDirection[Dimension], OutIter out_it, const Predicate& predicate = spatial::detail::AlwayTruePredicate()) const;
Thanks, will test that out.
Compared to the RTree which computes the bounding box dynamically, the QuadTree needs a world bounding box that will be used for subdivision (so that it can create the nodes).
1. It will asset and not add the item. 2. No, in that case it makes you'll have many empty nodes and a high tree depth, which will result in...