HelloMetal
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RenderPass Hacks. Explore 2D/3D Interplay.
Random Tiles Pass 0 - Render Greyscale to a color buffer 0 Pass 1 - Render displaced chips to color buffer 1 Pass 2 - Combine textures from 0 and 1 atop final pass model

Dissolve Effect

- Pass 0: Render to texture
- Blur via ping/pong and gausian
- Final pass: jittered sub-sample