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How about mobile (IOS, Android) and MAC (Metal) support?

Open trsh opened this issue 4 years ago • 3 comments

trsh avatar Jan 22 '20 07:01 trsh

Hi, supporting these platforms is not planned currently. Leaving this issue open for any future discussion.

turanszkij avatar Jan 22 '20 14:01 turanszkij

Hi, this is a very great project. But I think you really need to support Mac.

Supporting mobile is not needed, mobile won't have GI or ray tracing. Anyone want to render pbr on mobile, they're gonna use Filament.

But Mac is different, there are a lot of applications need real-time rendering engine on both Mac and Windows. For example, Cinema 4d, Daz Studio and many many more. Which this project could have a real marketing there.

But without supporting Mac, all those projects based on Qt will give up on WickedEngine. One main reason for supporting Mac is: about half Art Designers are using Mac. So, any 3D application has to support it.

On the other hand, supporing for UWP can be removed, nobody cares.

butaixianran avatar Mar 14 '21 01:03 butaixianran

If someone who has a Mac offers help, then Mac support could have a future, but that hasn't been the case so far. The project now supports Cmake and SDL which could help in adding Mac support probably.

supporing for UWP can be removed, nobody cares

Do you think nobody cares for Xbox platform? And how is it relevant here?

turanszkij avatar Mar 14 '21 10:03 turanszkij