Editor QOL: Scene importing for selected parent entity
Could there be a way to specify that for when the next .wiscene that is loaded, it is parented to a selected entity in the current scene?
Personally, I think this is better done through code/you expanding the code to have some extra metadata that allows that.
I don't think storing some kind of "parent" relationship in a wiscene itself is a good idea, as they are similar to prefabs.
It would be nice to have some sort of "insert wiscene/prefab instance here" object, though
It wasn't so much about storing a parent in the scene, I'm not after that.
it's about having an option where instead of merging all the loose contents of this source scene into the root of scene I'm currently editing, but that they instead could optionally be parented to the currently selected entity.