Open-Realms-of-Stars
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4X Strategy game
There are two `SpaceRace`s which are not real races, `SPACE_PIRATE` and `SPACE_MONSTERS`. Those two pseudo races make `SpaceRace` more difficult to define and are negatively impacting generic code for handling...
Improved route finding when starmap has been explored around the route. If starmap has explored are where route is being laid and there is blocked sector on way(Black hole, star...
There could be third UI scheme. One with yellow/orange color with dark gray background.
AI should attack against starbases from sides, not straight unless there is only one starbase in combat.
Remove or fix bad JUnits from the project. Bad ones are example that use game save files which are challenging to update. Or also one which mock many objects which...
Continuation of discussion from #665 about de-hardcoding game data into data files. --- TLDR: 1. I want to move as much as possible game data definitions out from Java code....
Zero gravity beings do not care about planet suitability since they live in orbitals. They only care about the radiation and how strong is the gravity.
It would make sense if there are two realms in war against third one, to ask if they could share this information. This would benefit both of these realms which...
While making AI for those whom survive without food, it would make sense to emphasize buildings for example research, if population research requires two pops. Same thing for goes for...