Steve Tung
Steve Tung
Thanks for the interest and response @dotarmin! Contributions are welcome, and it's quite helpful to know about performance on a variety of hardware. As it is out-of-the-box, I'd expect the...
Version 0.0.6 introduces [canvas capture mode](https://github.com/tungs/timesnap/#canvas-capture-mode). For some test cases, it captured faster than real-time. This mode is restricted to capturing only one canvas's data (so it doesn't capture anything...
As it is by default, I think there is a bottleneck in puppeteer's Chromium/Chrome instance when it comes to taking screenshots that makes it slower than real time in most...
Could you post what page you're trying to capture as well as what command options you're using to do it? From what I've seen, this issue can stem from using...
In the case of using canvas capture mode on a webgl rendered canvas, you can instead use the immediate canvas mode, [as seen here](https://github.com/tungs/timesnap#cli-options-canvas-capture-mode).
I tried to recreate this issue, and once I got a working setup, I didn't see those issues. I used your sample setup page (though with Ubuntu 22.04, though I...
It's an interesting idea technology wise, though I haven't encountered too many projects that use time-based web workers. Is there a specific site or use case that you have in...
Is there a specific React website that you're trying to get this to work with? Sites using CSS animations probably won't get support, but sites that use JavaScript animations may...
v0.3.1 adds preliminary support for simulating realtime with `timeweb.startRealtimeSimulation` and `timeweb.stopRealtimeSimulation`. It works by creating an animation loop and then incrementing the virtual timeline based off of the time delta...
@FullyFerret, I should have been clearer in my post; I'm talking about video only. You probably know much more about this than I, but it seems audio requires audio-specific EBML...