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Houdini HDK GEO node which lets you load MagicaVoxel magic voxel Vox files as Houdini dense volumes.

houdini-geo-vox

Houdini GEO node which lets you load MagicaVoxel Voxel Vox files.

houdini-geo-vox screenshot

Binaries, Houdini 19.5

Binaries, Houdini 19.0

Binaries, Houdini 18.0

Binaries, Houdini 17.5

Binaries, Houdini 16.0

Binaries, Houdini 15.0

Building

  • Tested on Windows and Houdini 19.5.493
    • Generate a Visual Studio solution using premake:
      • premake5 --houdini-version=19.5.493 vs2022
    • Build the GEO Houdini dso GEO_Vox.dll.
    • Place the dso in the appropriate Houdini dso folder.
      • On Windows this would be C:\Users\your_username\Documents\houdini19.5\dso
      • Or your HOUDINI_DSO_PATH

Usage

  • Place a file SOP, select a .vox file.
  • This will create a Houdini volume, containing LUT color values data.
  • Use LUT loading SOP to further process the data.
  • Also have a look at Volume center points SOP .
  • Please see the example HIP file.

License

  • Copyright Mykola Konyk, 2016
  • Distributed under the MS-RL License.
  • To further explain the license:
    • You cannot re-license any files in this project.
    • That is, they must remain under the MS-RL license.
    • Any other files you add to this project can be under any license you want.
    • You cannot use any of this code in a GPL project.
    • Otherwise you are free to do pretty much anything you want with this code.