liquid-simulator-godot
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2D Liquid simulator with cellular automaton in Godot (GDNative / C++) - Godot 3.2
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LiquidSim
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2D Liquid simulator with cellular automaton in Godot Engine (GDNative / C++) - NativeScript 1.1
prerequisites
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Godot 3.x executable
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C++ compiler
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SCons as a build tool
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emcc compiler
API
$LiquidSim.start()
: Start the simulation (started by default)
$LiquidSim.stop()
: Stop the simulation
$LiquidSim.update_simulation()
: Force an update
$LiquidSim.cleanup_empty_cells()
: Cleanup all empty cell (automatic)
$LiquidSim.add_liquid(int x, int y, float amount)
: Add some liquid to the cell
$LiquidSim.del_liquid(int x, int y)
: Empty a cell
$LiquidSim.set_liquid(int x, int y, float amount)
: Set a fixed amount of liquid to the cell
$LiquidSim.get_liquid(int x, int y) float
: Return the amount of liquid for the cell
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Original repository
$ git clone --recurse-submodules https://github.com/tterrasson/liquid-simulator-godot
For more details, see "Using the Guide"
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