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Your mod's best friend - keep your registry objects simple and organized
This issue is easily seen by playing with Tropicraft. Launch the game. Check the order of their items in the creative menu. Then close game and relaunch. Notice the order...
While debugging a hanging forge datagen process in [GTCEu-Modern](https://github.com/GregTechCEu/GregTech-Modern), we have discovered a case where exceptions are not logged (or at least not logged early enough). In the following case,...
This PR addresses a handful of concerns with the original implementation. 1. Fixed FluidEntry#getBlock -> This would always would query for modname:flowing_fluid_name instead of modname:fluid_name. Fixed this by making the...
Allow users to get the registry supplier like `DeferredRegister`
``` private final Table> registrations = HashBasedTable.create(); ``` This line in abstract registry messed up the registration order of items if another type of registration happens before item and has...
I found several reasons why `.lang()` methods should be removed, and maybe replaced with some other, decoupled and centralized way to manage localization. So let me explain why: ### They...
Currently, the `FluidBuilder` does not allow assigning translation keys or names in some situations and is inconsistent in others. - If a block does not exist and `.lang` with a...
1. There is a method called **copy** (and **copyEntry**) inside vanilla **ItemTagsProvider** which is used for generating Item tag from Block tag. So it will be useful to have this...
Such as Item.Properties and Biome.Builder. These currently have no "copy factory" like Block.Properties.from. It would be useful.