Thomas ten Cate
Thomas ten Cate
Ooh, that'd be nice!
Works fine for me. Is this still an issue?
Possibly related: if I use Webpack to build both the WASM and some TypeScript that depends on this WASM, then compilation of the TypeScript code proceeds even if compiling the...
@FlorianSchwendinger You are compiling with clang but linking with the GNU linker, `ld`. LTO is compiler-specific, so the GNU linker can only perform LTO on the output of GCC, not...
The above commit fixes it for me. I can send a PR if desired.
@jajhall #1103 is a good step, but I'll propose something slightly more ambitious, hang on...
I'm longer actively working with HiGHS and don't have time to do open a PR, but feel free to steal the patch as it is.
There is prior art in GDNative as well. It lets you receive `usize` and `u8` at least, which are fallible conversions from the engine's `i64` type. Especially `usize` is very...
Also seeing focus stealing in [i3](https://i3wm.org/). I have Godot and VS Code in a tiled setup side by side, but whenever I resize the focused VS Code window (using keyboard...
For the record: there may be multiple issues. The issue @compese described [here](https://github.com/godotengine/godot/issues/74378#issuecomment-1485905761) on XMonad and which I confirmed [here](https://github.com/godotengine/godot/issues/74378#issuecomment-1610886301) on i3 seems to be fixed on master (0bcc0e9), even...