_OBJC_CLASS_$_ZipArchive
Undefined symbols for architecture arm64: "OBJC_CLASS$_ZipArchive", referenced from: objc-class-ref in UnityZipFile.o ld: symbol(s) not found for architecture arm64 clang: error: linker command failed with exit code 1 (use -v to see invocation)
It says the same for the other architectures as well. Not able to build for iOS.
MacOS Catalina XCode Version 11.3.1 (11C505)
I think you need to add zipArchieve.mm file into compile sources in Xcode build phases after that you need to add -fno-objc-arc for this.
To-do's for UniZip for Unity & XCode:
- add "PluginsCode>iOS>ZipArchive" files & folder to Unity project "Assets\Plugins\iOS"
- After that copy from package UnityZip: ">Asset>Plugins" (folders, files) & add to your project VTDB: "\Assets\Plugins"
Alterations for UniZip for iOS successful build:
- If package is newly imported after above setup: (1) Open "ZipArchive.mm" file and REMOVE:
-line 270[dc release] -line 271[gregorian release] -line 327[comp release] -line 328[gregorian release] -line 40[super delloc]
(2) Open "UnityZipFile.mm" file and REMOVE:
-line 32[zip release] -line 35[list release] -line 59[zip release]
-Before Build in XCode select "unity framework" from "unity iPhone" and go to "build settings>other>flags" add "-lz" symbol.
contribution by: https://github.com/Ad-mob-dev