sprite-studio-64
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Native sprite editor for Commodore 64. Pocket knife among sprite editors.
Sprite Studio 64
Native sprite editor for Commodore 64. Pocket knife among sprite editors.
Screenshots
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Overview
Sprite Studio 64 is a native sprite editor for Commodore 64 computer. It's made with simplicity but also handy and useful as possible. Sprite Studio 64 can edit simultaneously 64 sprites - only 64 but it has also some tools for animating them and sprite overlay. It can save your work on diskette in a PRG file - this files can be loaded by basic LOAD command or be embedded in an assembly source code. Diskette image for the latest version is here.
Disclaimer / Additional credits
Music used in this program is not mine - it was taken from https://www.hvsc.c64.org/ and its author is Raik Picheta (Eco).
Thanks to scener Soci for a patch fixing program to doesn't use fixed 8 device number in loading/saving routines.
Short manual / Keyboard shortcuts
IF YOU ARE USING EMULATOR THERE IS BETTER TO USE POSITIONAL THEN SYMBOLIC KEYBOARD.
DRAWING
- [joystick directions] or [CRSR] - move the drawing cursor around
- [joystick fire] or [Space] - put choosen color in place of cursor
- [del] - erase / put background color in place of cursor
CHANGING COLORS
- [F1] or [Shift+F1] - change sprite color
- [F3] or [Shift+F3] - change first multi-mode color
- [F5] or [Shift+F5] - change second multi-mode color
- [F7] or [Shift+F7] - change background color
- [1] - choose main sprite color for drawing
- [2] - choose multi color 1 for drawing
- [3] - choose multi color 2 for drawing
- [4] - choose background color for drawing
ADVANCED EDITING
- [CBM+Space] - make floodfill aka paint bucket from MS Paint
- [M] - switch on/off multicolor mode
- [CBM+X] - "cut" current sprite
- [CBM+C] - "copy" current sprite
- [CBM+V] - "paste" from clipboard to current sprite
- [F] - flip sprite horizontally (it affects the clipboard!)
- [Shift+F] - flip sprite vertically (it affects the clipboard!)
- [CBM+,] - slide sprite left
- [CBM+.] - slide sprite right
- [CBM+:] - slide sprite down
- [CBM+@] - slide sprite up
MOVING AROUND AND PREVIEW
- [+] and [-] - change actual address by 64 bytes (it can edit 64 sprites, from address $3000 to $4000, simultaneously)
- [L] - "lock" address of first animation frame
- [A] or [Shift+A] - change number of animation frames
- [O] or [Shift+O] - change number of overlaying sprites
SAVING AND LOADING
- [CBM+L] - load file from diskette
- [CBM+S] - save file on diskette - prefix filename with @: if you want to overwrite
- [CBM+D] - display disk directory
MISC
- [CBM+Q] - exit from program and return to BASIC
- [G] - switch on/off the grid mode
Building from source instructions
For building from source, you can use shipped make.bat batch file, but you will need following tools somewhere in PATH environment variable:
- TMPx assembler.
- cc1541 tool for creating commodore floppy images.
- Exomizer cruncher - for packaging/zipping prg files.
If you want to use run.bat and runhelp.bat it will be nice to have VICE x64.exe somewhere in the PATH too.