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Poof state loses last alive frame

Open rexim opened this issue 5 years ago • 1 comments

introduced in #142

rexim avatar Aug 10 '20 11:08 rexim

Previous animation implementation was capturing texture of last alive state. So if entity was shot in running pose it was squashing in this position. So there's no sudden graphical switch to idle texture.

kolumb avatar Aug 10 '20 11:08 kolumb