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Suggestion/Game Design - Buttons
Would be a good idea to create "Buttons" on Nothing?
Here is an example how it would work, but you can extend the idea of activating a button to activate pretty much everything:
Sorry, the "Wall" is actually "Door"
Next player moves the box to the button and the door is opening
@TulioAbreu we already have a similar mechanism that is called "Scripting Regions". But implemented that in a form of a physical button could be useful in the future. Thank you for the suggestion.