scrummy
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Support websocket reconnections
In v3-beta, Websockets support is "dumb," if a socket drops, the client logs out and the server should treat the player as departed (although it currently seems not to). Then the player logs in again, creating a new player with a new ID (and a ghost of the previous connection that isn't playing anymore). Get the client to attempt to reconnect and make the server link a reconnect back to the existing player entry.