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Add support for user defined transform gizmos

Open mommysgoodpuppy opened this issue 9 months ago • 1 comments

Not sure how exactly this could be implemented. Main use case would be posing anything with a skeleton/moving parts or modifying for example shader color or a model blendshape by moving a gizmo

https://github.com/user-attachments/assets/6ce34619-cc76-406a-8eae-8f229297ef14

mommysgoodpuppy avatar Mar 24 '25 16:03 mommysgoodpuppy

I think this could be both an implementation and pattern to enable gizmos to work. Basically anything that is a mesh can be picked up with transforms in Triplex. How can we use that fact to enable this?

Might also have to be worked on with this one in tandem: https://github.com/trytriplex/triplex/issues/238

itsdouges avatar Mar 24 '25 23:03 itsdouges

This probably isn't needed anymore since the transform control improvements were released. What do you think @mommysgoodpuppy ?

itsdouges avatar Jun 03 '25 05:06 itsdouges

Closing this, for anyone who needs transform controls for custom components you can use this guide: https://triplex.dev/resources/virtual-three-components

itsdouges avatar Jun 11 '25 03:06 itsdouges