Add support for user defined transform gizmos
Not sure how exactly this could be implemented. Main use case would be posing anything with a skeleton/moving parts or modifying for example shader color or a model blendshape by moving a gizmo
https://github.com/user-attachments/assets/6ce34619-cc76-406a-8eae-8f229297ef14
I think this could be both an implementation and pattern to enable gizmos to work. Basically anything that is a mesh can be picked up with transforms in Triplex. How can we use that fact to enable this?
Might also have to be worked on with this one in tandem: https://github.com/trytriplex/triplex/issues/238
This probably isn't needed anymore since the transform control improvements were released. What do you think @mommysgoodpuppy ?
Closing this, for anyone who needs transform controls for custom components you can use this guide: https://triplex.dev/resources/virtual-three-components