triplex
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Editor keyboard shortcuts are still active when in play state
This causes some whacky behaviour especially if you're focused in an input.
- duplicate
- delete
- changing transforms (s / t/ r)
- etc
When in play state the keyboard shortcuts should be disabled. Prefer a holistic solution rather than hotfixing each callsite that could potentially regress in the future when more shortcuts are added. We could disable the keyboard bridge?