Paul Taylor

Results 121 comments of Paul Taylor

@benjha since you're building from source already, you can add the `support/ibm/limits.h` header to the [list of stringified headers](https://github.com/rapidsai/cudf/blob/27e177463038617482be30a5afcd8f553308642a/cpp/CMakeLists.txt#L611-L708) in cuDF's `CMakeLists.txt` and see if it works.

> @trxcllnt how much time do you think you spent on this on the JS side? IIRC the bulk of the time was spent in developer UX/build tooling. We went...

@allisonvacanti I've only tested on Turing RTX 8000, so not sure if other devices have different limits. In this standalone repro with GCC 7.5/CUDA 10.2, it seems the limit is...

@justicezyx there's a [building_and_testing.md](https://github.com/NVIDIA/libcudacxx/blob/main/docs/setup/building_and_testing.md) doc if you're looking for how to run the tests.

@ibgreen I believe this build error should be resolved in `[email protected]`

Updating to v8.0.0 might fix some of the issues we were seeing here

@djhoese you could use the [CUDA OpenGL interop](https://docs.nvidia.com/cuda/cuda-runtime-api/group__CUDART__INTEROP.html#group__CUDART__INTEROP) from the CUDA Runtime API: 1. create GL buffers like normal, register with CUDA via `cudaGraphicsGLRegisterBuffer()` 2. map GL buffers for writing...

@graingert the present structure is in place to support all three styles. At a minimum operators for the iterable/asyncIterable will stay separate, since they share names. Importing everything from the...

Yeah, that's a pain. @mattpodwysocki does have this in-progress branch that moves everything around so it's structured more like Rx: https://github.com/ReactiveX/IxJS/pull/264. I think it's mostly done, but we've been having...