AsyncLoadingScreen icon indicating copy to clipboard operation
AsyncLoadingScreen copied to clipboard

Crash on level load (with 'auto complete when loading complete' disabled)

Open tbjbu2 opened this issue 1 year ago • 0 comments

It worked fine for a while when I was using it so the loading screen automatically goes away when the level loads, but now I want to make it so it stays for a few seconds and then goes away when I call the stop loading screen node in blueprints.

But now that I'v changed my settings to work for this, it crashes at some point after the level loads:

Fatal error: [5.1\Engine\Source\Runtime\RenderCore\Private\RenderResource.cpp] [Line: 324] A FRenderResource was deleted without being released first!

Here are my settings... (Crash happens with these settings) image

These are the settings I used before where the loading screen would automatically go away on level load, which worked just fine without a crash: image

tbjbu2 avatar Apr 25 '23 22:04 tbjbu2