AsyncLoadingScreen
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Crash on level load (with 'auto complete when loading complete' disabled)
It worked fine for a while when I was using it so the loading screen automatically goes away when the level loads, but now I want to make it so it stays for a few seconds and then goes away when I call the stop loading screen node in blueprints.
But now that I'v changed my settings to work for this, it crashes at some point after the level loads:
Fatal error: [5.1\Engine\Source\Runtime\RenderCore\Private\RenderResource.cpp] [Line: 324] A FRenderResource was deleted without being released first!
Here are my settings... (Crash happens with these settings)
These are the settings I used before where the loading screen would automatically go away on level load, which worked just fine without a crash: