AsyncLoadingScreen icon indicating copy to clipboard operation
AsyncLoadingScreen copied to clipboard

Game crashes upon loading level.

Open PRYZMwubs opened this issue 3 years ago • 6 comments

Hi there, our game crashes upon trying to load a level. It doesn't crash when the plugin is disabled. I'm using the marketplace build. The plugin worked fine until recently. This was on UE 4.27.

The log is as follows:

"LogPlayLevel: Error: [2022.01.24-02.41.07:457][727]LogThreadingWindows: Error: Runnable thread RHIThread crashed. LogPlayLevel: Error: [2022.01.24-02.41.07:458][727]LogWindows: Error: begin: stack for UAT LogPlayLevel: Error: [2022.01.24-02.41.07:458][727]LogWindows: Error: === Critical error: === LogPlayLevel: Error: [2022.01.24-02.41.07:458][727]LogWindows: Error: LogPlayLevel: Error: [2022.01.24-02.41.07:458][727]LogWindows: Error: Fatal error! LogPlayLevel: Error: [2022.01.24-02.41.07:458][727]LogWindows: Error: LogPlayLevel: Error: [2022.01.24-02.41.07:458][727]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff LogPlayLevel: Error: [2022.01.24-02.41.07:458][727]LogWindows: Error: LogPlayLevel: Error: [2022.01.24-02.41.07:458][727]LogWindows: Error: [Callstack] 0x00007ff7e4d7f15c Mirem.exe!FD3D12CommandContext::SetRenderTargets() [] LogPlayLevel: Error: [2022.01.24-02.41.07:458][727]LogWindows: Error: [Callstack] 0x00007ff7e4dffab4 Mirem.exe!FD3D12CommandContextBase::RHIBeginDrawingViewport() [] LogPlayLevel: Error: [2022.01.24-02.41.07:458][727]LogWindows: Error: [Callstack] 0x00007ff7e66e32f7 Mirem.exe!FRHICommand<FRHICommandBeginDrawingViewport,FRHICommandBeginDrawingViewportString1871>::ExecuteAndDestruct() [] LogPlayLevel: Error: [2022.01.24-02.41.07:458][727]LogWindows: Error: [Callstack] 0x00007ff7e66e6193 Mirem.exe!FRHICommandListExecutor::ExecuteInner_DoExecute() [] LogPlayLevel: Error: [2022.01.24-02.41.07:458][727]LogWindows: Error: [Callstack] 0x00007ff7e66d627f Mirem.exe!FExecuteRHIThreadTask::DoTask() [] LogPlayLevel: Error: [2022.01.24-02.41.07:458][727]LogWindows: Error: [Callstack] 0x00007ff7e66e8164 Mirem.exe!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask() [] LogPlayLevel: Error: [2022.01.24-02.41.07:458][727]LogWindows: Error: [Callstack] 0x00007ff7e3a9515b Mirem.exe!FNamedTaskThread::ProcessTasksNamedThread() [] LogPlayLevel: Error: [2022.01.24-02.41.07:458][727]LogWindows: Error: [Callstack] 0x00007ff7e3a955be Mirem.exe!FNamedTaskThread::ProcessTasksUntilQuit() [] LogPlayLevel: Error: [2022.01.24-02.41.07:458][727]LogWindows: Error: [Callstack] 0x00007ff7e67a69ad Mirem.exe!FRHIThread::Run() [] LogPlayLevel: Error: [2022.01.24-02.41.07:458][727]LogWindows: Error: [Callstack] 0x00007ff7e3fb298f Mirem.exe!FRunnableThreadWin::Run() [] LogPlayLevel: Error: [2022.01.24-02.41.07:458][727]LogWindows: Error: [Callstack] 0x00007ff7e3fa8ea0 Mirem.exe!FRunnableThreadWin::GuardedRun() [] LogPlayLevel: Error: [2022.01.24-02.41.07:458][727]LogWindows: Error: [Callstack] 0x00007ff9758a7034 KERNEL32.DLL!UnknownFunction [] LogPlayLevel: Error: [2022.01.24-02.41.07:458][727]LogWindows: Error: [Callstack] 0x00007ff9765c2651 ntdll.dll!UnknownFunction [] LogPlayLevel: Error: [2022.01.24-02.41.07:458][727]LogWindows: Error: LogPlayLevel: Error: [2022.01.24-02.41.07:458][727]LogWindows: Error: Crash in runnable thread RHIThread LogPlayLevel: Error: [2022.01.24-02.41.07:458][727]LogWindows: Error: end: stack for UAT LogPlayLevel: Error: ERROR: Client exited with error code: 3"

PRYZMwubs avatar Jan 24 '22 02:01 PRYZMwubs

UPDATE: Tried the github branch and I get the same problem. It works fine when loading the main menu but when trying to load any other level it crashes with Unreal stating "fatal error." Screenshot (32)

PRYZMwubs avatar Jan 24 '22 02:01 PRYZMwubs

I don't think this relates to the Async Loading Screen plugin. Try to disable the plugin and Launch again to see if there is any crash. Also, delete Binaries/Interrmeridate/Saved folders then try again.

truong-bui avatar Jan 24 '22 07:01 truong-bui

I don't think this relates to the Async Loading Screen plugin. Try to disable the plugin and Launch again to see if there is any crash. Also, delete Binaries/Interrmeridate/Saved folders then try again.

I already tried that. The game loads correctly without the plugin. It is 100% a problem with the plugin.

PRYZMwubs avatar Jan 24 '22 09:01 PRYZMwubs

UPDATE: Just to be thorough, I did delete the Binaries, Intermediate and Saved folders and I still get the same problem.

PRYZMwubs avatar Jan 24 '22 10:01 PRYZMwubs

Can you run this plugin in a new project on your PC to see if this bug happens again? Sorry, I can't help you if I can't reproduce this issue on my side. As I've researched, it may relate to unsupported renderer API. Try to change to Vulkan, DirectX11, OpenGL.

truong-bui avatar Jan 25 '22 00:01 truong-bui

I had the same problem

LingHyun avatar Mar 03 '22 04:03 LingHyun