AsyncLoadingScreen
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Delaying Loading Screen Removal Until World Partition Level Is Fully Loaded
Is there a way to keep the player on the loading screen until a level using World Partition is fully loaded? Right now, I only see the level starting to stream in after I enter it, even though the loading screen says everything is ready. I'm using Open Level to load the map.
Unfortunately, you can't do that. The workaround is using a UMG widget to cover the streaming level.