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Unreal Engine IoStore CLI packing/unpacking tool

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Consider the following: ``` retoc.exe --aes-key 0x... to-legacy --filter /CoolGame/Content/Test -v --version UE5_4 D:\Games\My Game\Content\Paks D:\output\_retoc_ retoc.exe --aes-key 0x... to-legacy --filter /CoolGame/Content/Test -v --version UE5_4 "D:\Games\My Game\Content\Paks" D:\output\_retoc_ retoc.exe --aes-key...

Okay, so I am trying to edit uassets from STAR WARS Jedi Survivor, more specifically, I'm trying to recreate a mod. The game uses UE_4.26 and IoStore. I used this...

[Paks.zip](https://github.com/user-attachments/files/19895766/Paks.zip)

Failed to resolve import map object 9223372054034645067 (index 141) for package /Game/Maps/Interiors/Fort_Scinia/L_FortScinia02_Li: Failed to resolve public export with hash 3584894269759152915 on package /Game/Art/Prefabs/VFX/BP_Volumetric_GroundFog (imported by /Game/Maps/Interiors/Fort_Scinia/L_FortScinia02_Li)

Game path information is missing for versions

Currently only for paks but also for iostore containers once compression is implemented

This isnt critical since IOstore can fallback but would be nice in general for binary equivalence for proper `raw` workflow (when no compression used)