Truman Kilen
Truman Kilen
I have a small utility I use for doing some quick automated checks on mods: https://github.com/trumank/drg-mod-tools There could be a developer option to run this automatically on all mods and...
Many paks are already compressed so a lot of time is wasted both by decompressing but also writing more bytes to disk since they get written back uncompressed.
The mod information is already embedded inside the mod assets so it can be displayed where the normal mod tab would be. - [ ] Replace existing (now disabled) modding...
Asset registry files are stripped from mods since they are rarely used to access mods assets, however the official integration does attempt (it's very broken) to populate the game's asset...
Mod download progress is properly indicated but the actual integration step is not so long integrations can give the impression something is stuck.
Currently the user is left with no information on which mod actually causes an error if one occurs.
There should be a view that shows detailed mod info such as: - mod description - author - available versions and changelogs - thumbnail? - file list
Allow adding multiple DRG installs via settings and a combox box next to the 'install' button to switch between them.
Allow selecting and applying actions to multiples mods: - move - copy - delete - enable/disable
Currently any changes made are immediately saved. This can lead to things like the user accidentally hitting a button and not knowing what just happened (e.g. deleting a mod). Modifications...