Janis

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@Mike-Leo-Smith webgpu would be a very exotic backend, covering also webs.

> I've actually already started working on a large-scale voxel renderer in bevy [here](https://github.com/ria8651/alex). It's much better than my original octree-tracer but I haven't made into a nice library or...

New project is panicking ``` 2023-10-11T08:42:37.306988Z ERROR wgpu::backend::direct: Handling wgpu errors as fatal by default thread 'main' panicked at C:\Users\janis\.cargo\registry\src\index.crates.io-6f17d22bba15001f\wgpu-0.16.2\src\backend\direct.rs:3019:5: wgpu error: Validation Error Caused by: In Device::create_buffer `MAP` usage...

Added 130 llvm and it works now with that.

> It should be all done (including the flags) and available in the first 0.6 beta build. Thanks. Appreciate it.

Open sausage?

> > Open sausage? > > Opensourse What will you do with the code if you can't even spell 'Open Source' correctly on your second attempt? :D

A option, to set how much is it faded out, would not hurt. Maybe it can be just a color, and plugin developer can decide how occluded parts look?