Simon Hausmann

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Ah yes, indeed, then most likely this isn’t due to frame throttling (I think Qt falls back to a timer that matches the reported refresh rate). Instead, my guess is...

> The problem is even worse with VSCode Integrated preview (75%-100% CPU) So I think this should be an enhancement for partial rendering with every renderer. I'm uncertain that it's...

Alternatively, what if we go the trait route? Like this: ```rust trait ModelMapper { fn map(&self, t: T) -> U; } impl U> ModelMapper for F { fn map(&self, t:...

I can confirm this. This is a bug in the Direct3D Skia Renderer (the Slint side of it). As a workaround, you can use the `skia-opengl` instead of `skia` feature...

That sounds indeed like a bug. Does it work better for you if you select `renderer-skia-opengl` instead of `renderer-skia`?

Additional features that could be configured are per-image properties, such as whether an image should be compressed (png, etc.) or be stored raw (as texture).

The next winit release with rust-windowing/winit#1944 might allow us to fix this.

It seems that while the winit change was merged, it didn't make it into 0.24, but should be in 0.25 then.

Note that it seems that this can't be fixed with wayland, as there's no such functionality in the protocol. But if anyone has ideas what kind of workarounds we could...