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Entity world placing

Open adam4813 opened this issue 10 years ago • 4 comments

This involves the ability for a player to add, move, and remove entities to the world.

For this, engine systems will need to handle mouse click events and take appropriate action. Also editing widgets such as a rotation arc ball and translation cross-hair will need to be added as well.

  • [x] Determine mouse click location within world
  • [x] Create new entity at given location with selected properties
  • [ ] Add collision check for valid placement
  • [ ] Add shader to indicate valid placement

adam4813 avatar Aug 05 '15 14:08 adam4813

Related #33 Material Picker and #38 Component packages.

adam4813 avatar May 05 '16 05:05 adam4813

Definitely doesn't need to be in 0.1.

milesrout avatar May 20 '16 20:05 milesrout

Accidentally moved to 0.12, moved it back.

milesrout avatar Jun 06 '16 12:06 milesrout

Migrating this issue to being able to place an airlock in the world to serve as a starting point for creating ships. This provides a way to "connect" walls, floors, etc within the game world.

adam4813 avatar Feb 06 '21 23:02 adam4813