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Mute or Unmute on Overlay Press

Open SetoNaikai opened this issue 1 year ago • 5 comments

When using the overlay muting quickly via pressing the overlay would be helpful. Unmuting by pressing it again would be ideal.

SetoNaikai avatar Mar 24 '24 11:03 SetoNaikai

Interesting idea, for the most part we don't accept input, allowing it to pass through behind the overlay.

But I suspect we might be able to get this in and for it work for handful of Desktop environments

trigg avatar Mar 24 '24 11:03 trigg

Would it be possible to look into it for the steam deck as well? I saw that there was the terminal option for mute or unmute. Would be great if a button press could do that.

On Sun, Mar 24, 2024, 7:57 AM trigg @.***> wrote:

Interesting idea, for the most part we don't accept input, allowing it to pass through behind the overlay.

But I suspect we might be able to get this in and for it work for handful of Desktop environments

— Reply to this email directly, view it on GitHub https://github.com/trigg/Discover/issues/326#issuecomment-2016784850, or unsubscribe https://github.com/notifications/unsubscribe-auth/AEEV3EMCENSPYWGCQ6CRNGTYZ25RVAVCNFSM6AAAAABFFUD53KVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDAMJWG44DIOBVGA . You are receiving this because you authored the thread.Message ID: @.***>

SetoNaikai avatar Mar 24 '24 12:03 SetoNaikai

The last time I checked overlays on gamescope/gamemode aren't given any user input at all.

It would probably be necessary to write a plugin for something like decky loader. That could be done marginally quickly but I honestly don't know how to code for that

trigg avatar Mar 24 '24 12:03 trigg

Gotcha, thanks for giving it so much thought.

I found a workaround to setup a shortcut in discord to mute which works well but the options of what buttons to map using the steam deck desktop configuration sometimes doesn't work.

On Sun, Mar 24, 2024, 8:45 AM trigg @.***> wrote:

The last time I checked overlays on gamescope/gamemode aren't given any user input at all.

It would probably be necessary to write a plugin for something like decky loader. That could be done marginally quickly but I honestly don't know how to code for that

— Reply to this email directly, view it on GitHub https://github.com/trigg/Discover/issues/326#issuecomment-2016797882, or unsubscribe https://github.com/notifications/unsubscribe-auth/AEEV3EPZQX275VY32WCHNXDYZ3DFZAVCNFSM6AAAAABFFUD53KVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDAMJWG44TOOBYGI . You are receiving this because you authored the thread.Message ID: @.***>

SetoNaikai avatar Mar 24 '24 17:03 SetoNaikai

allowing it to pass through behind the overlay.

You always can intercept if a keyboard keys combination is being invoked, for example shift click, shift right mouse button click etc. Its all simple.

ng8weji9vowdv avatar Apr 25 '24 14:04 ng8weji9vowdv

You always can intercept ...

We certainly cannot do that, not without some really funky stuff like snooping X11 keyboard events that aren't sent to us.

trigg avatar May 05 '24 16:05 trigg