kohi
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A game engine made as part of the Kohi Game Engine series on YouTube (and Twitch!), where we make a game engine from the ground up using C and Vulkan.
Intended to simplify the updated build documentation for Windows (PR https://github.com/travisvroman/kohi/pull/241), I've added a feature to the Windows build script. This feature automatically locates `make.exe` from either: 1. The Path...
I've created better build documentation for Kohi. With these instructions, most folks should be able to build on Windows or Linux with ease. Since I do not have a macOS...
Add platform_move_memory() because platform_copy_memory cannot be used for overlapping memory. For Linux and Windows only.
When popping from a darray by index there is an issue when moving the data. ``` // If not on the last element, snip out the entry and copy the...
At the moment-- Kohi will only allow an integrated graphics card for macOS devices. This pull request removes that requirement for all systems. This allows the engine to work on...
I'm requesting to remove `.vscode/settings.json` from this repo. From my understanding, Travis no longer uses Visual Studio Code so hopefully this will not cause any annoyance. I find myself frequently...
In kohi.plugin.renderer.vulkan/src/vulkan_backend.c in function void create_command_buffers(...): One memory reset function is used!
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> First off, just want to thank you for this amazing project and related videos. I'm right at the beginning but really enjoying it so far! Learning a lot. I'm...