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NamorvTech Game Engine (Created during the TypeScript Game Engine Tutorial)

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While following your tutorial I ran into some issue and found out that the way you handle error is (apparently) not strictly correct. It seems that the best practice to...

Implement new level system, with a different file format.

- Standardize and compartmentalize input handling - Implement pointerlock api

Future WebGL2 support

enhancement

- Timelines - Skeletal animation

Ability to load OBJ/Collada files. May use proprietary format instead with local converter.

Add adapterized 3d physics support, likely using ammo.js

enhancement