FirstPersonModel
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Body offset is unaffected by scale in Pehkui
The model does resize properly, but the X offset doesn't change to reflect the model's different size. As a result, the offset becomes too small at large scales and too large at small scales.
Normally, with default configs, the player's body is mostly out of the way when looking down, but the majority of the front of the body is still visible:
At large scales, the offset is relatively smaller, and so the player's body fills much more of the screen when looking down:
At small scales, the offset is relatively larger, so the player's body is almost entirely out of frame:
I think if it would be ideal if the model's offset were multiplied by the pehkui:model_width
scale type, and for this calculation to be applied after the X Offset from the FirstPersonModel config.