EntityCulling
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Breaks Automobility
Seems to prevent cars from ticking in the Automobility mod. Related: https://github.com/FoundationGames/Automobility/issues/116
Then use the config screen to disable the tick culling for them.
I did, it fixed the issue. Should probably be a default in EntityCulling though.
Provide the config file with the entries, then I will add it to the default config.