Thomas Pöchtrager
Thomas Pöchtrager
You are welcome! You should compile your iOS and macOS projects with "apple-clang" otherwise you might run into problems. LD64 uses libLTO for code generation (LTO and the bitcode stuff)....
Is this really necessary? It's just a single line. Anyway, feel free to to create a PR to disable it with an environment variable.
Would be awesome if you could share your build scripts. I also have big changes in my queue but right now I have to work on a lot of other...
There is `gen_sdk_package_pbzx.sh` for `xip` files.
It's already in the README. "Packing the SDK on Linux - Method 1 (**Xcode > 8.0**)"
I have never tried the pbzx method on macOS. Let me know if it works.
Ignore it if it's just that. `AppleTVSimulator.platform` is not relevant for us.
Why are you not using the normal packaging method on macOS? Mount the `xip` image and run `./tools/gen_sdk_package.sh`. You could test it with the cross-compiler.
> My solution was to install XCode into /Applications, since the script would find it there. So what's the problem? Just run `./tools/gen_sdk_package.sh`. I suggested you to use `gen_sdk_package_pbzx.sh` because...
Yes, file a PR please. Thanks.