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Thanks for the quick reply, might as well continue, I'm not sure if this is the correct forum to ask questions though.

.play{ animation-duration:.8s; animation-name:jump; animation-iteration-count:infinite; animation-timing-function:ease-in-out; } @keyframes jump { 0% { transform:translateY(0); } 50% { transform:translateY(0.3); } 100%{ transform:translateY(0); } } obj.addEventListener('viewover', function(e) { e.target.className = 'play'; }); /////////////////// it...

Maybe we can make GLAM VR mode works like [webvr-boilerplate](https://github.com/borismus/webvr-boilerplate). It can switch between normal mode and vr mode depends when clicking the icon. Is it a good idea to...

Great job thus far. I'm using GLaM as the core of a new multiuser virtual world... hopefully. I am willing and ready to help, let me know where the most...

[here](http://tparisi.github.io/glam/examples/vr/bubblepopcb.html)

The glamjs.org page CSS needs to be reworked to use a responsive layout. I want this with simple media queries and maybe some Bootstrap. No Angular and nothing else fancy...

enhancement

Modification that allows some of the examples to work with ie11.

object.setAttribute("rx", "45deg"); object.setAttribute("rx", "46deg"); will rotate the object to 91deg from original position

bug