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Refactor

Open tparisi opened this issue 9 years ago • 4 comments

I think it makes sense to bust this up into multiple files, assuming Unity doesn't have a restriction against doing that for wizards, plugins etc.

tparisi avatar Jan 07 '16 22:01 tparisi

no problem busting such

On January 7, 2016 2:17:49 PM PST, Tony Parisi [email protected] wrote:

I think it makes sense to bust this up into multiple files, assuming Unity doesn't have a restriction against doing that for wizards, plugins etc.


Reply to this email directly or view it on GitHub: https://github.com/tparisi/Unity-glTF-Exporter/issues/2

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HeavyD avatar Jan 07 '16 22:01 HeavyD

@HeavyD great... if you have other things you'd been thinking about, or hadn't gotten to yet, please work with @lokeuei on it and keep me in the loop. He said he'd give this stuff a try and I'd love it if between you two we could get a head of steam. glTF is getting some lift now, would be great to have a good Unity export story!

tparisi avatar Jan 07 '16 22:01 tparisi

It would. Im buried til at least 1/23rd tho

On January 7, 2016 2:36:09 PM PST, Tony Parisi [email protected] wrote:

@HeavyD great... if you have other things you'd been thinking about, or hadn't gotten to yet, please work with @lokeuei on it and keep me in the loop. He said he'd give this stuff a try and I'd love it if between you two we could get a head of steam. glTF is getting some lift now, would be great to have a good Unity export story!


Reply to this email directly or view it on GitHub: https://github.com/tparisi/Unity-glTF-Exporter/issues/2#issuecomment-169829046

Follow me @ThatVRGuy. Sent from my Android device with K-9 Mail. Please excuse my brevity.

HeavyD avatar Jan 07 '16 22:01 HeavyD

Hi Guys, how can we use this script to converting the current scene after having the script imported in the unity project?, which are the steps?, can anyone help with that? Regards.

caesarpena avatar May 13 '16 17:05 caesarpena