godot-python
godot-python copied to clipboard
What is the correct architecture of the complex game?
What is the correct architecture of the complex game?
Can I, for example, put the biggest part of features in my python modules/classes, and import these classes in Godot python, and also import it in the dedicated process, like REST api (to solve performance/scale problems, and later use as game server)?
Or maybe it's not the best way to do it?