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What is the correct architecture of the complex game?

Open sHaggYcaT opened this issue 3 years ago • 0 comments

What is the correct architecture of the complex game?

Can I, for example, put the biggest part of features in my python modules/classes, and import these classes in Godot python, and also import it in the dedicated process, like REST api (to solve performance/scale problems, and later use as game server)?

Or maybe it's not the best way to do it?

sHaggYcaT avatar Feb 14 '22 18:02 sHaggYcaT