Pip does not work on windows
From root of godot 3.4 project with addon installed from asset store:
addons\pythonscript\windows-64\python.exe -m pip
returns
C:\...\pythonscript\windows-64\python.exe: No module named pip
I've managed it to work by opening pycharm and setting the python executable that comes in the asset as the interpreter. Then pycharm asks to install the setuptools and wheels and all works after that. I don't know why this, but it solved for me :) Hopefully someone who understands this better can fix it later..
python.exe -m ensurepip
Hello @creikey pip doesn't install by default in windows use python -m ensurepip to make sure pip installed i system.
Python ensurepip this the docs
Same issue here, and when I try python.exe -m ensurepip it does nothing.