Cannot instance Reference derived class using NativeScript resource.
Having defined a Reference derived type and loaded the NativeScript resource, when using .new() godot-python tells me
Refcounted Godot object must be created with NativeScript()
Indicating that the correct syntax is to call the class name i.e. Array() but then
TypeError: 'godot.bindings.NativeScript' object is not callable
that doesn't work either.
Is this a bug or am I doing it wrong?
Hi @dluke !
Godot classes are not all refcounted, this is strange from a Python point of view where everything is supposed to be garbage collected.
So in Godot-Python you instantiate refcounted Godot classes with the traditional MyClass() and non-refcounted ones with MyClass.new() that makes explicit you are now responsible for freeing this object.
Regarding your NativeScript issue, I'm able to instantiate a NativeScript object by doing:
def test_instantiate_nativescript():
from godot import NativeScript
x = NativeScript()
Can you provide more informations to reproduce the issue ?