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Having the prefix serves no practical purpose, and introduces needless visual complexity. Known potential conflicts: * `main.cpp` and `thprac_main.cpp` * `utils/utils.h` and `thprac_utils.h` It may also be worth considering organizing...

Now that thprac is using C++20, I believe replacing _most_ header files with `import`/`export` syntax would be a sensible change to make. Doing so would: * Remove the need for...

For these midbosses, in normal play, we can not use active cards before bullets appear, but in practice mode of thprac we can use cative cards before bullets appear and...

What if thprac had some sort of API that could be used by third party mods to create custom practice menus for their custom stages? zero318 came up with the...

enhancement
refactoring
epic

This would make it clearer what the purpouse of the function called is. Functions that have very special calling conventions (which are a lot of functions from Modern Era 1...

refactoring

The reason is that it would make it tappable on a touch screen which is good for Steam Deck users. Some games use more F keys for the backspace menu...

It's code needs to be spread out across more headers, and .cpp files should have more choice about which part of the featureset of thprac_utils.h they want to have

refactoring

![grafik](https://user-images.githubusercontent.com/23106652/188111159-24294482-cdc1-4089-9bc8-d09c80131c27.png) Something like this

refactoring

When storing a replay with THPrac on, an wnexpected crashdown will happen. TH10.exe will close and the replay will fail in storage. It is said that THPrac is using a...

Part of https://github.com/touhouworldcup/thprac/issues/92

refactoring