Md. Touhidur Rahman
Md. Touhidur Rahman
@CrsiX, I was trying out your [v5.0-alpha2](https://github.com/hopfenspace/Unciv/releases/tag/v5.0-alpha2) release with the server address: ``` https://uncivserver.xyz ``` Any existing game can be loaded but not uploaded.
why not websocket? i think current fileserver is good enough, but if we want to implement all those features you are talking about,websocket might be better. also, i would be...
Also due to some issues, i am actually rewriting UncivServer.xyz.
Ok, or let's split this into separate parts and implement them one by one: I would like to work on the lobby and chat feature first. Preferably in-game chat. The...
> However, "our" current approach is completely overhauling the whole multiplayer handling. Oh, I think I misunderstood the context of the issue. Good work! > the question: do you want...
> Side question: how many people are currently using your public multiplayer service? A rough approximation (20 a day or 20k a day)? I think this is the data you...
> Thanks for the insight. Around 100k users is a good value for this game, but no stressful amount for a good server as well. This is monthly statistics, but...
> Which is why it's important for us to maintain compatibility to the current server I think this is a good time to share this poll: 
Unciv Multiplayer v2 Protocol (proposal): Standards: Multiplayer v2 will be a WebSocket only protocol. The previous rest api's might still be supported for backward compatibility. However, no further development of...
@yairm210 @GGGuenni @myOmikron @CrsiX is something like this good enough? in websocket, everyone seems to make their own protocol. but json seems to be commonly used.