totebo

Results 35 issues of totebo

**Describe the bug (REQUIRED)** When applying a blend mode to a text node in a GUI, this is visually represented in the editor, but when built the blend mode is...

bug
engine

https://youtu.be/WpdjHwvqq3o ### Expected behaviour The pause.gui tab should be closed. ### Actual behaviour The clicked gameworld.gui tab is closed. ### Steps to reproduce Check out video above. Build time2020-03-30T15:27:54.357768 Defold...

embarrassing
editor

- Rewarded video - Video - Interstitials https://wiki.fusepowered.com/index.php?title=Main_Page

- Banner - Interstitial - Video - Rewarded video Docs here: https://developer.yahoo.com/flurry/docs/publisher/

For rewarded videos AD_DISPLAYED and AD_DISMISSED work fine, but not AD_ACTION_END (it never fires).

To include networks listed here: https://unityads.unity3d.com/help/ios/skadnetwork-ids Forum thread: https://forum.defold.com/t/defvideoads-plugin-for-unity-ads-video-ads-native-extension/7966/90

**Task (REQUIRED):** b2d.body.set_angular_damping() is missing, as per this forum post: https://forum.defold.com/t/b2d-body-set-angular-damping-doesnt-seem-to-exist/77909 **Expected outcome (REQUIRED):** b2d.body.set_angular_damping() added to the Lua api.

task

**Describe the bug (REQUIRED)** When building, there is a crash if too many collection.max_instances are defined. There is no indication as to what might be the max number, but after...

bug
engine

Rive extension 3.6.0 Defold 1.9.6 macOS 14.6.1 (Sonoma) -- If a Defold player is already running when building, there is a crash. 1. Build a project which contains a Rive...

bug

Using rive.get_go() works on a Rive model only when no state machine is running. Once the state machine is started, two things happen: 1. Any game objects that were attached...

bug