torridgristle
torridgristle
The ability to save a CLUT of the color transformation would be useful for applying the transformation to other scenes / videos / games, and for tweaking the transformation with...
One of SGDP's main points is the use of momentum, currently the default settings shown paired with the visualization have it disabled. This has a pretty large impact on its...
I've been trying implement wrinkles on deformations without using drivers like most people seem to suggest in Google results, and so far this is my best result. The gist of...
[PCA Test.zip](https://github.com/animate1978/MB-Lab/files/4123209/PCA.Test.zip) [human_female_albedo-16bitSmoothed.zip](https://github.com/animate1978/MB-Lab/files/4123226/human_female_albedo-16bitSmoothed.zip) I thought it might be neat to transform the albedo texture by using PCA to spread out the colors, manipulating that, and then undoing the transform. I...
Currently an initialized character, at 30 or so years old, has a bump value of 1.00 which makes them look very wrinkly and gives them the impression of jowls even...
Currently the random generator uses plain random numbers, but I've found that using the normal distribution random number generator from random.py results in more interesting characters. Instead of (I assume)...
Came across a paper on preserving an initial image's histogram when blending images, and I reckon this could be used to preserve some level of variance when mixing together different...
Rather than F.interpolate with optional alignment of corners you could try [ResizeRight](https://github.com/assafshocher/ResizeRight) and in places where convolution strides are above 1 you can add [Antialiased CNNs](https://github.com/adobe/antialiased-cnns)'s BlurPool after them and...
I used the Win64 build, not the installer, and when I try to open fSpy nothing appears. When I run it from PowerShell I get this: dns.js:246 this._handle = new...
The faux bold feature works pretty well for thinning out some fonts for smaller sizes, but unfortunately the output doesn't have each character in uniform tiles such as 8x8 or...