TÖRÖK Attila

Results 503 comments of TÖRÖK Attila

This game uses `BitmapData.draw()`, which is not yet implemented. This is a reasonable explanation for the missing graphics. Unfortunately at this time I'm not able to test my in-progress work...

The shield appears correctly for me on current `master` (423d7e4cc) on Linux, both OpenGL and Vulkan, and both X11 and Wayland, and both SW and HW rendering.

If you already have a web browser that can run Ruffle well, then simply loading your downloaded .swf files into the https://ruffle.rs/demo/ page might be worth a try. Sure, building...

Your expectation (the middle screenshot) is entirely reasonable, and it should probably work that way. I think there were some technical reasons for why the current behavior emerged (having to...

I don't quite understand what your problem is, could you please elaborate more, and add more specific details?

Yeah, thanks, I knew about that! And sorry, I should have mentioned that right at the beginning... The thing is, the `neon` target feature is actually enabled by default on...

Yeah, that's one way, I guess... :/ But really, I shared your hope that LLVM would take care of it on its own, and I find it really weird that...

With the MSRP bump now in, is this unblocked? I'm super stoked to be able to put the `View` of my `Activity` within a `Layout`! (I understand this will be...

> Off the top of my head I'm not actually sure if you need GameActivity to be able to put the view of your activity in a layout. I would...

Same problem on Android 12 on a Pixel 4a 5G. :/