Thomas Schaller
Thomas Schaller
I agree with @OvermindDL1. Btw, don't forget lighting, that's also special for terrains.
> MaterialDefaults is a resource, I think it should be a constant. No, it should not. It's a fallback for when a texture handle is invalid and the user may...
Hmm I'm not sure, creating a convenience function for everything might obscure things too much.
Well, I think it would be nice to have a more concise `Event` type. It should just be ```rust match event { Event::KeyPressed(KeyCode::Escapce) => blah, } ``` That would make...
That's why I'm still in favor of exposing our own event type instead of `winit::Event`.
Exposing just our own type allows us to upgrade winit without breakage. Additionally, if we convert winit events into our own type, I don't see any need to interface with...
Having two ways of dealing with the problem would be confusing IMO.
> for the things that are hard events What do you understand by that?
I'm not sure I understand what you're suggesting, sorry.
@AlmightyScientist Yes, this issue did not change a lot. I'll go through all the RFCs soon and make sure they're all discussed properly.