Tobias Knerr

Results 85 comments of Tobias Knerr

Could you go into more detail on what you're seeing vs. what you're expecting to see? Those tags already do have some rudimentary support in OSM2World, but I'm sure they...

The current code is written under the assumption that all r/e segments are completely contained within the building part polygon, yes. Is it valid for a ridge to cross a...

POV-Ray is looking for the file `osm2world_definitions.inc`, which is shipped alongside OSM2World. You can find it in the `resources` directory. Place it where POV-Ray expects it, which is probably in...

Thanks for the pull request, great work overall! I'm still going through it, but here's a few issues I've noticed so far: - Enabling the SkyboxView when no skybox texture...

A CityGML export is occasionally requested as a feature, and it would be good to have as one of the Targets in OSM2World. Wishlisting it.

Using citygml4j looks like a very promising building block for a OSM -> CityGML pipeline. The main challenge would appear to be mapping OSM2World's internal representation onto citygml4j's, but it...

The drawBuildingWindows and useBillboards options need textures to function properly. The texture_config.properties configuration file should be setting this up properly, by defining textures for tree billboards and building windows. So...

For the record, I've found a potential problem related to degenerated triangles, see #121. This is probably also the source of the error message in MeshLab.

The specific sub-problem described in #121 has essentially been solved. (I still need to actually implement the fix though, sorry for the delay there.) As for using default roof shapes...

Update: #121 is now fixed. This _may_ also resolve the MeshLab error message.