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Proposal: Sort '!' to the bottom of the gitignore file, so inclusions are more important than exclusions
Issue
The unity
and visual studio
templates conflict with each other in the sense that unity relies heavily on *.meta
files when versioned and VS is excluding these files. Both solutions are used alongside very often, so they should be matched to work together.
You say now: This sounds like a template issue, you are right, but I'd propose an improvement to this tool.
For example:
This tool could check if the one is having a !*.meta
where the other is having a *.meta
(unfortunately unity's template doesn't use this notation yet)
Expected Behavior:
Either
- Give info where the templates conflict, give users a chance to select which rule is active or inactive.
e.g.
track *.meta
orignore *.meta
-
OR (even better solution) automatically see the
!
listed items as more important as the exclusion, so basically sorting all the sections (all items listed under a#
section) containing!
items to the bottom of the generated file (order in .gitignore matters)
so for example, this whole section should go to the end of the generated gitignore file
# Unity3D generated meta files (include & exclude)
!*.meta
*.pidb.meta
*.pdb.meta
*.mdb.meta
Actual Behavior:
- stapling files together, order in list will define who wins the fight over inclusion or exclusion
Reproduction Steps:
- generate a file with
unity
andvisualstudio
together --> will exclude*.meta
files - even if unity would include a
!*.meta
file, the order would decide which on wins (inc/exc)