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Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.

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l := logrus.New() l.SetReportCaller(true) l.Formatter = &logrus.TextFormatter{} l.SetLevel(logrus.InfoLevel) if *debug { l.SetLevel(logrus.DebugLevel) } logruswrapper.NewWithFieldLogger(l) pitaya.SetLogger(logruswrapper.NewWithFieldLogger(l)) Always locate in github.com/topfreegames/pitaya/blob/main/logger/logrus/logrus.go file

Add SimpleEvent method to Reporter interface and implement it on StatsD reporter. This shall add an event entry in the configured namespace and be used to track important changes into...

Fixes a bottleneck to concurrent processing caused by the handleMessages() function by offloading most of the processing handled by this function to the processMessage() workers, and avoiding an additional data...

The objective of this PR is to create a sidecar for pitaya. It will deprecate [libpitaya-cluster](https://github.com/topfreegames/libpitaya-cluster). The advantage is to be able to keep all pitaya core logic, mainly RPC...

add tracing fields to logger

一个QQ群,作为pitaya框架的讨论社区: 483562122 希望有更多例子,被分享

# Summary We're going to deprecate the current version of **Pitaya Golang** (aka V1) in favor of a new major version (aka V2), which brings a lot of incompatibilities regarding...

what: when run the custom_metrics, I find it does not listen the port 9090 as expected. so you can't fetch metrics data use curl like: ```bash curl localhost:9090/metrics | grep...

Make it explicit in the README that v2 is the current branch. Related issue: https://github.com/topfreegames/pitaya/issues/271