t3
t3 copied to clipboard
Tooll 3 is an open source software to create realtime motion graphics.
**Describe the bug** I am experiencing a discontinuity (that little black line) for LinearGradient. This manifests as flickering while changing the offset parameter to make it animated. Running on 3.9.3...
Steps (maybe not reproducable) - on Debug... - Add Vec2 parameter "Test" - Remove Test - Add Vec3 parameter "Test" -> Exception ```cs private void OnSymbolUpdated(Symbol symbol) { var filePathHandler...
## steps to reproduce: - on main... - Open [RadialPoints] - Disconnect a value from [FloatsToBuffer] see screen capture: https://github.com/user-attachments/assets/90c8ea88-ca37-43cd-871e-6ccd7f32f125
# Notes will be added here: - point buffers should be brown (not gray)
- e.g. In Bars mode it would preferable to set the time to 0.0 or 0.25 or 0.125 etc. instead of 0.00123124
Player crash when exporting as executable. **Please complete the following information):** - OS: Win11 64 - Version: 3.9.2 from Release in github - NVIDIA 3080 mobile Player log `17:45:41.147 (Debug):...
**Please complete the following information):** - OS: win10 - Version: 3.10 - Graphics card and resolution **To Reproduce** 1. create open [ThereDemo] 2. Select a [Transform] operaotr 3. In parameter...
**Describe the bug** A clear and concise description of what the bug is. **Please complete the following information):** - OS: Win10 - Version: 3.10 / main - Debug mode /...
Reported by sense: https://discord.com/channels/823853172619083816/1285890236366327818/1285890236366327818 > I gather because of the way DampedSpring is working that its waiting for a kind of value range that isnt present when beginning a render...
The choice of the graphics cards appears to be random and nontransparent: https://uc7b04bcb73b8b6abddf797fedb7.dl.dropboxusercontent.com/cd/0/inline/CbNDCbYz6bQK-f7aenAYId7Pcr-KyAEznr0ZDcJ9atzjw-Hq_H_OhRwQFyk8mcprWNz1IQjQvV7S9Erpr1sxYJHutUJQ0cwXuLy3Xmzhn1qkvVcqbfZcFkwHiCWu_TZBjT8/file# ChatGPT suggests these solutions: To indicate that your SharpDX application prefers to use the dedicated graphics card...