t3
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[Inprovement] Allow to view shader resource view for Texture2d/Texture3d types.
For now only raw resource types can be displayed on editor. This prevents to display Depth Stencils and any texture type that cannot have a default view.
- Check if view is of Texture2d/Texture3d dimension
- If yes, use it for display instead.
- Make sure single channel resource are displayed as Black and White.
Sounds like an excellent proposal!
It would be awesome if you could submit a pull request...