t3
t3 copied to clipboard
[Improvements] Camera
UI Implementation unclear
- Allow to set either by Interest(LookAt as now), Orientation (for pinhole simulations), Direction
- Fov to be configurable (Also allow focal length instead, which is more widely used).
Unclear how (technically) / or what it means
- Aspect Ratio should be optional (enabled by default), some cases require to disable it.
- Allow to work in reverse depth mode
Things that are already possible
✔ Allow to set a custom view/projection matrix (can always derive back most parameters from it). ✔ Near / Far should be configurable (can drastically improve some post proc, needed to fit shadow maps too) ✔ Lens shift (extremely useful for projector simulation). ✔ Allow to switch between perspective and ortho (ortho is important for shadow maps).
possible through workarounds
[ ] Add Coc factors (Depth of field) -> set in DOF Operator
Some excellent suggestions here.
I'm not sure how to break this up between different operators and context, yet.
I slightly edited and sorted the task.